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Lwjgl 2 vs 3
Lwjgl 2 vs 3













Get notifications on updates for this project. Get project updates, sponsored content from our select partners, and more. I could render an object like the image below using basic LWJGL 3 methods for rendering/shading. Download Latest Version lwjgl-2.9.3.zip (7.8 MB) Get Updates. The error you are getting is there because Slick2D calls the LWJGL 2 display functionality, which tries to load the lwjgl64.dll native file. Slick2D still uses LWJGL 2 under the hood, which makes it incompatible with LWJGL 3. But also spend some time to know Maven a little. LWJG元 is a major upgrade over (the now deprecated and unsupported) LWJGL2. LWJGL 3 is a complete rewrite of the library, so naturally most code from LWJGL 2 won't work with it. Just go to customize section, select what you need and it will show you below how to add LWJGL to Maven. It will allow you to build your project independently of any IDE. I was following ThinMatrix's tutorial on OPENGL/LWJGL 3 3D Game Tutorial series (here), even though my code was wrote a little different from his, it was going well. I advise you stick with Maven which is a java widely used dependency manager. All official are available for download from GitHub: Download from GitHub.

lwjgl 2 vs 3

It's the first time I post here so idk if this is not allowed or anything, so if it is please tell me) (I asked the same question on StackOverflow but didn't got an answer.















Lwjgl 2 vs 3